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Howdy!

With itch.io's neat log-based project design, I thought it could be fun to keep my log here as well as my youtube channel. So to not tread the same ground I covered on the video though, I will be keeping this text introductory.

So, what is Rose and Thorn? Well, in my head it's a metroidvania with a focus on using combat to solve challenges not usually directly tied to combat. Right now though, it looks like a war between white eggs and red eggs for dominance over the world of greyboxing. What gives?

A while back, I made another demo for this very same game - it had fairly nice pixel art, a bit of a soundtrack, and it was more or less a complete experience. However, I wasn't happy with it. I decided I needed to go back to the drawing board and re-design many of the concepts I was playing with in designing that first iteration. And I did. This demo is the result of focusing on that element, and trying not to spread myself thin worrying about a bunch of different things, such as graphical fidelity and enjoyable sound design. My aim for this demo, for now, is to hone the game's mechanics to a T and then go from there. In the future, I'd like to share with you all some of this design work as well as how I went about implementing these designs.

For now though, I think I've taken up enough of your time. Thanks for reading, and if you happen to follow the project based on this log, do hit me up on Twitter @tyodevs. I post micro-updates of what I'm working on fairly often!

Goodbye!

Files

index.zip Play in browser
Aug 25, 2019

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